What Is Gamified Learning?

What Is Gamified Learning? thumbnail

If you've been exploring engaging ways to change up your child's learning experience, you've probably come across terms like "gamified learning," "gamification," and "gameschooling." But what exactly is gamified learning, and how can you effectively apply this method to support your child's learning journey?

Gamified learning adds game elements to traditional teaching methods to make learning experiences more interactive and engaging. While this method has gained popularity through the rise in e-learning, it has been widely employed even before technology was used in education. Board games, flashcards, and card games are very commonly used in classrooms to keep children interested and engaged.

Common features of gamified learning include:

  1. Tasks, quizzes, and quests that encourage children to earn points, improve rankings, or collect character accessories.
  2. Competitions, which encourage children to stay motivated (Kahoot is a great example).
  3. Team-building activities delivered through multiplayer games or group quests.
  4. A sense of community and increased social interaction, especially beneficial for homeschooled children.
  5. Immediate feedback after completing a task, providing useful progress statistics to homeschoolers and teachers, using leaderboards and progress bars.
Child playing on computer, wearing headphones.

How does gamified learning differ from other types of learning?

In the world of education, gamified learning is a standout approach that breaks away from the traditional mold. It's not a one-size-fits-all model; instead, it tailors the learning experience to each child, making their educational journey personal and interesting.

Gamified learning improves information retention by ensuring that children understand different topics presented to them in a bitesize format (also known as microlearning). This approach allows children to learn and practice new knowledge without the pressure of giving the right answer in front of their peers, while eliminating basic limitations, such as handwriting. The use of game elements helps address learning objectives in a more effective and engaging way, which is something traditional methods often struggle to do.

Another clear advantage is providing children with a dynamic learning environment. Instead of a static, textbook-focused setting, gamification invokes the same feelings as video games. By including challenges, rewards, and competition in different online courses, gamified learning grabs children's attention and encourages them to actively participate.

Gamification also improves student engagement. The captivating stories, instant feedback, and sense of progress in gamified platforms keep children focused on what they’re learning. This results in a more immersive educational experience where young learners willingly make an effort to overcome challenges and achieve their goals.

Gamification strategies inspired by the success of video games have the potential to transform traditional and online learning. By understanding how these gamification elements create a dynamic and responsive learning experience for children, we can help students improve their knowledge retention and cultivate a genuine enthusiasm for learning!

Child playing on computer, wearing headphones.

Why is gamified learning effective?

Gamified learning can be more effective than traditional forms of education. This is because the game-playing format takes educational topics, like spelling, grammar, or text structure, and turns them into enjoyable content that boosts learner engagement. Unlike traditional teaching methods, which can be challenging to deliver and adapt to different students, gamified learning has proven to be a highly effective way to cater to different learning styles and levels simultaneously.

Here are some ways in which gamified learning has succeeded in improving skills development:

  1. Games that make learning enjoyable: Most children naturally enjoy games, making the learning process more enjoyable and engaging.
  2. Focus: Gamified learning provides a clear goal, resulting in increased focus.
  3. Friendly competition: Competition, a common element in games, serves as a great way to instil intrinsic motivation, and encourages critical thinking and problem-solving skills.
  4. Say bye to boring: Traditional teaching methods often make learning seem boring or tedious. Gamified learning challenges this perception by making education fun!
  5. Flexible learning: As gamified learning is often digital, it offers flexibility and accessibility, allowing students to learn at their own pace, and from anywhere in the world.
  6. Global connections: Online educational games provide a platform for children to connect globally, fostering diverse learning experiences and perspectives.
  7. Personalized challenges: Games progress in difficulty, offering personalized challenges based on individual aptitude, a feature absent in traditional classroom settings.

How Night Zookeeper can help

Night zookeeper challenges page

Night Zookeeper uses gamification to make reading & writing fantastically fun for children aged six to twelve!

Our reading & writing program provides children with a gamified learning experience through thousands of award-winning educational games that boost engagement and build skills.

We use gamification elements like adjustable difficulty levels, real-time tracking, competitions, leaderboards, and awards to keep children entertained as they learn.

Sign up today to get a FREE 7-day trial!

Got any questions? Email us at support@nightzookeeper.com or reach out to us on social media:

For further information on gamified learning, please refer to the sources below:

Fadhli, Muhibuddin, Brick, Billy, Setyosari, Punaji, Ulfa, Saida and Kuswandi, Dedi (2020) A Meta-Analysis of Selected Studies on the Effectiveness of Gamification Method for Children. International Journal of Instruction, 13 (1). ISSN e-ISSN: 1308-1470 p-ISSN: 1694-609X http://e-iji.net/dosyalar/iji_2020_1_54.pdf

Landers, R. N. (2014) ‘Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning’, Simulation & Gaming, 45(6), pp. 752–768. doi: 10.1177/1046878114563660.

FutureLearn, 2021. What is gamification in education? - FutureLearn. [online] FutureLearn. Available at: <https://www.futurelearn.com/info/blog/general/gamification-in-education>

Wright, C., n.d. Game-based Learning vs Gamification: What’s the Difference?. [online] Blog.mindresearch.org. Available at: <https://blog.mindresearch.org/blog/game-based-learning-vs-gamification>

Trueeducationpartnerships.com. n.d. [online] Available at: <https://www.trueeducationpartnerships.com/schools/gamification-in-education>

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